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Showing posts with label vanity. Show all posts
Showing posts with label vanity. Show all posts

Saturday, May 18, 2024

Back from the dead (except not reallly)

 So... a few things.

1) Last year, I re-released my first ever RPG Maker game, Onyx. I call it a re-release and not a remake because I didn't necessarily remake anything, just cleaned/tighten up the maps a little, fleshed out some details/character details, but the skeleton of the game is more or less the same. In Onyx 2023, all the graphics actually match and the game has been re-balanced. Well, I guess Vernon is completely different. Haha

Check out some trailers I made for it.

Teaser 1:


Teaser 2:

Gameplay trailer:


Looks interesting? Give it a download: https://www.mediafire.com/file_premium/t4dehimseobwx9e/Onyx_2023.zip/file

2) I gave Vanity a similar treatment, earlier than Onyx actually. Once again, I made sure all the graphics matched, filled/expanded the story and setting A LOT more, and made general QOL improvements.

Now's the part where I post screenshots of the new and improved Vanity. Well how about a video instead?



 


Download here: https://www.mediafire.com/file_premium/9i42uapoqn70z03/VANITY_Episode_1.zip/file


And that's it. I'm never touching RPG Maker again. But I wouldn't say I'm out of game development. What am I talking about? 

MADAM (or SIR), IF I MAY...! (in my Freddy Kruger voice)

Over the last 6 months, I've been writing the script to an indie RPG I desire to develop. I'm not done with the first draft yet, so I'm hesitant to share too much, but it may or may not be inspired by a past project...

Here are some details:

1) Genre: Cyberpunk fantasy, Shin Megami Tensei (2) meets X-Men

2) Setting: Above the clouds of Venus. Science says human beings could live there? With some adjustments, of course.

3) Visuals: I'm thinking PS1-era RPGs? First person navigation, and 3rd person event scenes. IDK, I haven't figured it out yet. But I have time.

I probably won't post on this blog ever again, but when it's time, I will make an official website for this project. 

 


Wednesday, June 12, 2013

What you are looking at here is a gameplay video of a project that is scheduled to follow 'A Nightmare in Sunnydale'. It happens to be called GATEKEEPER. This video was recorded during the last week of 2012. A few things have changed since then, but this is pretty much the gist of it.

Here are a few things you should know about Gatekeeper.

- It's an RPG.
- It's a cyberpunk RPG.
- It's a cybperpunk RPG with elements of fantasy and New Age philosophy. There may be some creepy bits thrown in there, too, by the way.
- It continues the sandbox gameplay that 'Sunnydale' has. Also has branching pathways.
- There will be a total 13 playable characters, and you can swap any of them in/out of your party at any time, battles included. There will also be two hidden characters for your chosing, potentially bringing the number of PCs to 14.
- It may or may not have a New Game+ feature.
- It was inspired by the Sierra games of old, specifically Rise of the Dragon. The Gabriel Knight series was also an influence -- and, at risk of sounding vain, Onyx! Futhermore, as you can see, it borrows its look from Vanity (remember that game?)
- Gatekeeper will be different than my other games because it is more plot-driven than character-driven, which is pretty nice for me but this is so that I get this game out in timely matter, and can finally say farewell to RPGM (I'll just be playing games instead).

Before I depart, here's a summary for your reading pleasure!



 Ganymede's mortal life was cut short when he was killed in the middle of graduating college. Soon after, he is given another chance at life as a GATEKEEPER, gifted individuals who harbor inside them souls of a god-lite entities. Under the guidance of Dr. Dylan Perry, Ganymede learns about himself and his powers -- as well as befriend others like him. When the presence of another gatekeeper shows up on Perry's radar, Ganymede and his friends race to find this individual before The Dark Child does, a fearsome foe who will stop at nothing to rid the world of gatekeepers, despite being a gatekeeper herself. The mission takes a horrific turn when they are too late, and Ganymede's life is once again turned upside down. With his back against the wall, he is forced to fight back, but at what cost? And is The Dark Child his true enemy? Furthermore, what is Eden and what role does it play in all this? How can Ganymede save reality when it is his very existence that disturbs it?

GATEKEEPER is a high-modern tale that combines cyperpunk, fantasy, drama, and New Age philosophy to deliver an RPG with more twists and turns than a pretzel.

Sunday, June 12, 2011

MISSING "WOODSB"? FIND IT HERE!

it has come to my attention that some people might have a missing file that belongs in the "pictures" folder called "WoodsB". Some people may not experience this, but just in case, copy the picture in this folder and paste it into the game's picture folder:

http://www.mediafire.com/?340tw0c475pch3t

Friday, June 10, 2011

VANITY: EXTENDED DEMO (Coming Now!)




Hello all! Vanity's demo that I promised you like 20 months ago? Well, it is here now! Sorry for the procrastination. Life + other duties got in the way, you know how that goes. ;)

Anyway, enjoys! Any comments, questions, rants, death threats, etc, can be placed right here on this blog OR emailed to me at: Eikichi@juno.com

I look forward to hearing from you!

- A Clyde

PS: Stuff about the new demo:

- It's twice as long (the original demo wasn't that long, don't worry)
- You get to actually choose your pathways
- Balance issues fixed
- Plot-holes/dialogue addressed
- I changed the way some of the pictures were presented to give them a slightly more...'unified' look, if you will.
- There is a 'chart' Book that you can access from your menu screen that will explain the strengths and weaknesses of each element (since the game doesn't use traditional elements like "fire, water...etc".
- A new title screen

And of course, the mainstays:
- Colored arrows to direct you to your next destination (in addition to hints)
- When backtracking you can skip battles - meaning you don't have to flee from the same enemies over and over

Linky: http://www.mediafire.com/?vjsdpteddtcrd5c

Wednesday, January 12, 2011

VANITY: EXTENDED DEMO (coming soon)

If all goes well, this will more than likely be my next completed project...after years upon years of hiatuses.

I've been so focused on other things (and real life, ykwim?) that I've been doing much with my RM stuff, but I intend to work on this a little bit each day until I finish this!

Stuff you should know:


Some stuff about the new demo:
- It's twice as long (the original demo wasn't that long, don't worry)
- You get to actually choose your pathways
- Balance issues will be fixed
- Plot-holes/dialogue issues addressed
- I changed the way some of the pictures were presented to give them a slightly more...'unified' look, if you will.
- There will be a 'chart' that you can access from your menu screen that will explain the strengths and weaknesses of each element (since the game doesn't use traditional elements like "fire, water...etc".
- A new title screen

And of course, the mainstays:
- Colored arrows to direct you to your next destination (in addition to hints)
- When backtracking you can skip battles - meaning you won't have to free from the same enemies over and over

So that's all for now!

Never mind, I lied. Here's yet another title screen:

Thursday, November 25, 2010

NEW PLANS AND....A VIDEO!

Hello all!

I think I'm going to try my hand at writing a full-length novel again. I finished planning for one I intend to write in the near future called "Eternal Blaze", which I love so far, but before I start that, I am going to do a "practice run" if you will, of a story I have in mind called "Vanity". Yes, I stole the name from one of my older/current projects, but I'm going to take it to a completely different direction. I'm basically going to scrap 'Forbidden' and start over, but still use the same characters (but in different roles, more or less). I may or may not decide to upload Forbidden in its *RAW* unedited form...but that would be pretty embarrassing. ;) Well actually, it depends on how comfortable I am with writing Vanity and the kind of feedback I get on it. I'm actually looking forward to this because it will grant me the kind of creative freedom and opportunities for ~*DEPTH*~ and expansion that I would never have had writing screenplays.


Also, I uploaded some videos I had of Total Chaos were laying around. You can check them out on my youtube channel or Total Chaos's game page!




- A. Clyde

Thursday, December 11, 2008

10 MINUTE VANITY TRAILER!

Check it out!



- Joseph Clyde

(P.S: Make sure you leave a comment!)

Wednesday, June 18, 2008

VANITY COMING JUNE 20TH!!!

...The demo, at least.

I have only two days to testplay. The demo isn't terribly long, but still...I wish I had a week. lol

- Adrian Clyde -

PS: I actually have a job now! It's where I'm typing this from. I just got in. Okay, time to work now so I can get the hell out. Later!