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Friday, December 2, 2011

DEMO ALERT! DEMO ALERT! DEMO ALERT!

Basic facts:

It is called GATEKEEPER

It is an RPG

It is a 20 minutes long [this is just a tech demo, mind you!]

It will be a short, side project. Basically a simplified version of what ANISC will be.

Until the next update (hopefully soon), feast your eyes on THIS video and if it tickles your fancy, download the demo!




Demo: http://www.mediafire.com/download.php?ob8bi0qn7zx6jgv

I will upload Gatekeeper's game page sometime soon, I hope.

Sunday, June 12, 2011

MISSING "WOODSB"? FIND IT HERE!

it has come to my attention that some people might have a missing file that belongs in the "pictures" folder called "WoodsB". Some people may not experience this, but just in case, copy the picture in this folder and paste it into the game's picture folder:

http://www.mediafire.com/?340tw0c475pch3t

Friday, June 10, 2011

VANITY: EXTENDED DEMO (Coming Now!)




Hello all! Vanity's demo that I promised you like 20 months ago? Well, it is here now! Sorry for the procrastination. Life + other duties got in the way, you know how that goes. ;)

Anyway, enjoys! Any comments, questions, rants, death threats, etc, can be placed right here on this blog OR emailed to me at: Eikichi@juno.com

I look forward to hearing from you!

- A Clyde

PS: Stuff about the new demo:

- It's twice as long (the original demo wasn't that long, don't worry)
- You get to actually choose your pathways
- Balance issues fixed
- Plot-holes/dialogue addressed
- I changed the way some of the pictures were presented to give them a slightly more...'unified' look, if you will.
- There is a 'chart' Book that you can access from your menu screen that will explain the strengths and weaknesses of each element (since the game doesn't use traditional elements like "fire, water...etc".
- A new title screen

And of course, the mainstays:
- Colored arrows to direct you to your next destination (in addition to hints)
- When backtracking you can skip battles - meaning you don't have to flee from the same enemies over and over

Linky: http://www.mediafire.com/?vjsdpteddtcrd5c

Thursday, March 3, 2011

UPDATED MYSTERY MAN ZERO DEMO!




REMEMBER THIS GAME?!?!?!

If you do, maybe you will be happy to know that it is getting an updated demo. When, you ask? TODAY! What time today?


RIGHT. NOW.

The link is here: http://www.mediafire.com/?3w2xdpnkwaj6un2

The demo's a few hours or two longer, cleans up stuff wrong in the original demo, and has other surprises in stored. I hope you enjoy it! Honest feedback is of course encouraged!

- A Clyde

Wednesday, January 12, 2011

VANITY: EXTENDED DEMO (coming soon)

If all goes well, this will more than likely be my next completed project...after years upon years of hiatuses.

I've been so focused on other things (and real life, ykwim?) that I've been doing much with my RM stuff, but I intend to work on this a little bit each day until I finish this!

Stuff you should know:


Some stuff about the new demo:
- It's twice as long (the original demo wasn't that long, don't worry)
- You get to actually choose your pathways
- Balance issues will be fixed
- Plot-holes/dialogue issues addressed
- I changed the way some of the pictures were presented to give them a slightly more...'unified' look, if you will.
- There will be a 'chart' that you can access from your menu screen that will explain the strengths and weaknesses of each element (since the game doesn't use traditional elements like "fire, water...etc".
- A new title screen

And of course, the mainstays:
- Colored arrows to direct you to your next destination (in addition to hints)
- When backtracking you can skip battles - meaning you won't have to free from the same enemies over and over

So that's all for now!

Never mind, I lied. Here's yet another title screen: